CSC2045 - Software Engineering

Software Engineering


Chapter 1 - Introduction

Marking How well the software is planned and organised. Version management software. Refer to t...


Chapter 2 - Software Process (Life Cycle)

Primitive Software Process Model For a simple programme written by one person, this works fine. ...


Chapter 3 - Software Project Management - Estimation, Scheduling and Metrics

White diamond - aggregation (a part of) Cost Estimation Techniques Expert Judgement Past Expe...


Chapter 4 - Scrum

Scrum Project Management Scrum is an agile process that allows for focus on delivering the high...


Chapter 5 - User Stories

A user story is a form of Agile Requirements specification. A concise, written description of ...


Chapter 6 - Testing Strategies

Typically a fault leads to an error, and the error will ultimately lead to a failure. Failure: a...


Extra notes - Use cases

Use case A use case is a description of a set of sequences of actions, including variants, that ...


Chapter 7 - Requirements Engineering - Use cases

Gathering requirements Many different perspectives: Manager Administrator Operator Director...


Misc

See CSC2045 deliverables diagram Use case diagram will not be a single button click. It will li...


Chapter 8 - Requirements Engineering - Analysis

Requirements are documents as use cases. (Text based descriptions). Each use case will have a pro...


Chapter 9 - Software Design - UML and Class Diagrams

Objects Object: An item that has a hidden internal structure. This hidden structure is manipulat...


Chapter 11

Software implementation from UML Mapping the model to code Operations on the object model Op...


Chapter 12

Software design quality Design strategies Functional design The system is designed from a func...


Anomali

Functional testing Used to verify that a piece of software is providing the same output as requ...


Chapter 10 - State Diagrams

State dependent behaviour This is where objects respond differently depending on their condition...


Chapter 13 User Interface Design

The golden rule of UI design A user interface is well-designed when the programme behaves exac...


Real world TDD

12 factor net cloud foundry SOLID design pricipals Test cases must not depend on system state ...


Chapter 15 - Design patterns for IO and storage

Designing for output In the restaurant example, the UI needs to display the current state of the...


Chapter 16 - Further Agile

The bad Deprecation of upfront tasks It's difficult to fully comprehend requirements until syst...



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